Core Rulebook | Spells | Animal Trance

Animal Trance

School: enchantment [compulsion] (mind-affecting,sonic)
Domain: Serpent Domain: 2
Level: Adept: 2; Bard: 2; Druid: 2; Hunter: 2; Skald: 2
Components: V, S
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: concentration
Saving Throws: Will negates
Spell Resistance: yes
Targets: animals or magical beasts with Intelligence 1 or 2

Description: Fascinates 2d6 HD of animals.

Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected.